AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Saudi Arabia for Q1 2022
Explore the performance of the top 5 boxing games on iOS in Saudi Arabia during Q1 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the performance of the top 5 boxing games on iOS in Saudi Arabia showcased notable trends in weekly downloads, revenue, and active users. Here’s a closer look at the data, sourced from Sensor Tower.
WWE Mayhem by Reliance Games saw a varied performance in Q1 2022. Weekly revenue experienced a peak at $514 in the final week of February, following a steady increase from $290 at the start of January. The game’s weekly downloads also showed a positive trend, reaching a high of 913 in mid-March. However, weekly active users saw a slight decline, starting from 10.2K at the end of December and tapering down to 8.8K by the end of March.
Boxing Star: Real Boxing Fight from THUMBAGE had a fluctuating quarter. Weekly revenue peaked at $126 in mid-March, while weekly downloads rose significantly to 806 in the same period. Weekly active users also increased, from 1.4K at the start of the year to 1.8K by the end of March.
Real Boxing 2 by Vivid Games S.A. demonstrated consistent performance. Revenue started at $88 in late December and saw a slight increase, peaking at $128 in late January. Weekly downloads fluctuated, reaching 925 in late February. Active users remained relatively stable, starting at 3.7K at the end of December and ending at 3.2K by the end of March.
Slap Kings from Lion Studios had a challenging quarter. The game’s weekly revenue peaked at $142 in late December but dropped to $15 by late February. Downloads also saw a steep decline from 2.4K in early January to 146 by late February. Active users followed a similar trend, decreasing from 9.6K in early January to 903 by the end of March.
Real Boxing: KO Fight Club, another title by Vivid Games S.A., had modest performance metrics. Weekly revenue saw a peak of $119 in early March, while downloads remained low, peaking at 78 in early January. Active users fluctuated slightly, maintaining around 100 users throughout the quarter.
For more detailed insights and data, visit Sensor Tower.